Golden Land Deck Breakdown

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    R Rarity
    Conquistador of the Golden Land
    R Rarity
    Conquistador of the Golden Land
    R Rarity
    Conquistador of the Golden Land
    Trap Continuous
    Conquistador of the Golden Land

      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

      SR Rarity
      Eldlixir of Scarlet Sanguine
      SR Rarity
      Eldlixir of Scarlet Sanguine
      SR Rarity
      Eldlixir of Scarlet Sanguine
      Trap Normal
      Eldlixir of Scarlet Sanguine

        Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

        R Rarity
        Huaquero of the Golden Land
        R Rarity
        Huaquero of the Golden Land
        R Rarity
        Huaquero of the Golden Land
        Trap Continuous
        Huaquero of the Golden Land

          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

          Need 23 UR

          UR Rarity
          Doomking Balerdroch2 card
          UR Rarity
          Eldlich the Golden Lord3 card
          UR Rarity
          Eldlich the Mad Golden Lord3 card
          UR Rarity
          Accesscode Talker1 card
          UR Rarity
          Knightmare Unicorn1 card
          UR Rarity
          Predaplant Verte Anaconda1 card
          UR Rarity
          Relinquished Anima1 card
          UR Rarity
          Underworld Goddess of the Closed World1 card
          UR Rarity
          Card Destruction1 card
          UR Rarity
          Foolish Burial1 card
          UR Rarity
          Super Polymerization2 card
          UR Rarity
          That Grass Looks Greener3 card
          UR Rarity
          Zombie World3 card

          Main: 60 Extra: 15

          UR Rarity
          2 cardDoomking Balerdroch
          UR Rarity
          2 cardDoomking Balerdroch
          Doomking Balerdroch
          DARK 8
          Doomking Balerdroch
          • ATK:

          • 2800

          • DEF:

          • 2000


          During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


          UR Rarity
          3 cardEldlich the Golden Lord
          UR Rarity
          3 cardEldlich the Golden Lord
          Eldlich the Golden Lord
          LIGHT 10
          Eldlich the Golden Lord
          • ATK:

          • 2500

          • DEF:

          • 2800


          You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


          SR Rarity
          2 cardNecroworld Banshee
          SR Rarity
          2 cardNecroworld Banshee
          Necroworld Banshee
          DARK 4
          Necroworld Banshee
          • ATK:

          • 1800

          • DEF:

          • 200


          "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


          SR Rarity
          2 cardGlow-Up Bloom
          SR Rarity
          2 cardGlow-Up Bloom
          Glow-Up Bloom
          DARK 1
          Glow-Up Bloom
          • ATK:

          • 0

          • DEF:

          • 0


          If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


          UR Rarity
          1 cardCard Destruction
          UR Rarity
          1 cardCard Destruction
          Card Destruction
          Spell Normal
          Card Destruction

            Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


            SR Rarity
            2 cardCard of Demise
            SR Rarity
            2 cardCard of Demise
            Card of Demise
            Spell Normal
            Card of Demise

              Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


              SR Rarity
              2 cardCursed Eldland
              SR Rarity
              2 cardCursed Eldland
              Cursed Eldland
              Spell Continuous
              Cursed Eldland

                You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                SR Rarity
                3 cardDark World Dealings
                SR Rarity
                3 cardDark World Dealings
                Dark World Dealings
                Spell Normal
                Dark World Dealings

                  Each player draws 1 card, then each player discards 1 card.


                  SR Rarity
                  3 cardEldlixir of Black Awakening
                  SR Rarity
                  3 cardEldlixir of Black Awakening
                  Eldlixir of Black Awakening
                  Spell Normal
                  Eldlixir of Black Awakening

                    Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                    R Rarity
                    3 cardEldlixir of White Destiny
                    R Rarity
                    3 cardEldlixir of White Destiny
                    Eldlixir of White Destiny
                    Spell Quick
                    Eldlixir of White Destiny

                      Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                      UR Rarity
                      1 cardFoolish Burial
                      UR Rarity
                      1 cardFoolish Burial
                      Foolish Burial
                      Spell Normal
                      Foolish Burial

                        Send 1 monster from your Deck to the GY.




                        Tag(s):

                        R Rarity
                        3 cardHand Destruction
                        R Rarity
                        3 cardHand Destruction
                        Hand Destruction
                        Spell Quick
                        Hand Destruction

                          Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                          SR Rarity
                          3 cardMonster Gate
                          SR Rarity
                          3 cardMonster Gate
                          Monster Gate
                          Spell Normal
                          Monster Gate

                            Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                            SR Rarity
                            1 cardPot of Extravagance
                            SR Rarity
                            1 cardPot of Extravagance
                            Pot of Extravagance
                            Spell Normal
                            Pot of Extravagance

                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                              Tag(s):

                              SR Rarity
                              1 cardPot of Prosperity
                              SR Rarity
                              1 cardPot of Prosperity
                              Pot of Prosperity
                              Spell Normal
                              Pot of Prosperity

                                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                Tag(s):

                                SR Rarity
                                3 cardReasoning
                                SR Rarity
                                3 cardReasoning
                                Reasoning
                                Spell Normal
                                Reasoning

                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                  UR Rarity
                                  2 cardSuper Polymerization
                                  UR Rarity
                                  2 cardSuper Polymerization
                                  Super Polymerization
                                  Spell Quick
                                  Super Polymerization

                                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                    Tag(s):

                                    UR Rarity
                                    3 cardThat Grass Looks Greener
                                    UR Rarity
                                    3 cardThat Grass Looks Greener
                                    That Grass Looks Greener
                                    Spell Normal
                                    That Grass Looks Greener

                                      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                      SR Rarity
                                      2 cardZombie Necronize
                                      SR Rarity
                                      2 cardZombie Necronize
                                      Zombie Necronize
                                      Spell Normal
                                      Zombie Necronize

                                        If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.


                                        UR Rarity
                                        3 cardZombie World
                                        UR Rarity
                                        3 cardZombie World
                                        Zombie World
                                        Spell Field
                                        Zombie World

                                          All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                          R Rarity
                                          1 cardConquistador of the Golden Land
                                          R Rarity
                                          1 cardConquistador of the Golden Land
                                          Conquistador of the Golden Land
                                          Trap Continuous
                                          Conquistador of the Golden Land

                                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                            SR Rarity
                                            3 cardEldlixir of Scarlet Sanguine
                                            SR Rarity
                                            3 cardEldlixir of Scarlet Sanguine
                                            Eldlixir of Scarlet Sanguine
                                            Trap Normal
                                            Eldlixir of Scarlet Sanguine

                                              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                              SR Rarity
                                              2 cardEradicator Epidemic Virus
                                              SR Rarity
                                              2 cardEradicator Epidemic Virus
                                              Eradicator Epidemic Virus
                                              Trap Normal
                                              Eradicator Epidemic Virus

                                                Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                                SR Rarity
                                                1 cardGolden Land Forever!
                                                SR Rarity
                                                1 cardGolden Land Forever!
                                                Golden Land Forever!
                                                Trap Counter
                                                Golden Land Forever!

                                                  When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                  R Rarity
                                                  3 cardGuardian of the Golden Land
                                                  R Rarity
                                                  3 cardGuardian of the Golden Land
                                                  Guardian of the Golden Land
                                                  Trap Continuous
                                                  Guardian of the Golden Land

                                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                                    R Rarity
                                                    3 cardHuaquero of the Golden Land
                                                    R Rarity
                                                    3 cardHuaquero of the Golden Land
                                                    Huaquero of the Golden Land
                                                    Trap Continuous
                                                    Huaquero of the Golden Land

                                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                      SR Rarity
                                                      2 cardRivalry of Warlords
                                                      SR Rarity
                                                      2 cardRivalry of Warlords
                                                      Rivalry of Warlords
                                                      Trap Continuous
                                                      Rivalry of Warlords

                                                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                        SR Rarity
                                                        1 cardDragonecro Nethersoul Dragon
                                                        SR Rarity
                                                        1 cardDragonecro Nethersoul Dragon
                                                        Dragonecro Nethersoul Dragon
                                                        DARK 8
                                                        Dragonecro Nethersoul Dragon
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 0


                                                        2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".


                                                        UR Rarity
                                                        3 cardEldlich the Mad Golden Lord
                                                        UR Rarity
                                                        3 cardEldlich the Mad Golden Lord
                                                        Eldlich the Mad Golden Lord
                                                        LIGHT 10
                                                        Eldlich the Mad Golden Lord
                                                        • ATK:

                                                        • 3800

                                                        • DEF:

                                                        • 3500


                                                        1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                        SR Rarity
                                                        1 cardMudragon of the Swamp
                                                        SR Rarity
                                                        1 cardMudragon of the Swamp
                                                        Mudragon of the Swamp
                                                        WATER 4
                                                        Mudragon of the Swamp
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1600


                                                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                        SR Rarity
                                                        1 cardPredaplant Dragostapelia
                                                        SR Rarity
                                                        1 cardPredaplant Dragostapelia
                                                        Predaplant Dragostapelia
                                                        DARK 8
                                                        Predaplant Dragostapelia
                                                        • ATK:

                                                        • 2700

                                                        • DEF:

                                                        • 1900


                                                        1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                        SR Rarity
                                                        1 cardStarving Venom Fusion Dragon
                                                        SR Rarity
                                                        1 cardStarving Venom Fusion Dragon
                                                        Starving Venom Fusion Dragon
                                                        DARK 8
                                                        Starving Venom Fusion Dragon
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2000


                                                        2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                        UR Rarity
                                                        1 cardAccesscode Talker
                                                        UR Rarity
                                                        1 cardAccesscode Talker
                                                        Accesscode Talker
                                                        DARK
                                                        Accesscode Talker
                                                        • ATK:

                                                        • 2300

                                                        • LINK-4

                                                        Link Arrow:

                                                        Top

                                                        Left

                                                        Right

                                                        Bottom


                                                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                        Tag(s):

                                                        SR Rarity
                                                        1 cardBarricadeborg Blocker
                                                        SR Rarity
                                                        1 cardBarricadeborg Blocker
                                                        Barricadeborg Blocker
                                                        DARK
                                                        Barricadeborg Blocker
                                                        • ATK:

                                                        • 1000

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Bottom


                                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                                        SR Rarity
                                                        1 cardDharc the Dark Charmer, Gloomy
                                                        SR Rarity
                                                        1 cardDharc the Dark Charmer, Gloomy
                                                        Dharc the Dark Charmer, Gloomy
                                                        DARK
                                                        Dharc the Dark Charmer, Gloomy
                                                        • ATK:

                                                        • 1850

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                        SR Rarity
                                                        1 cardKnightmare Phoenix
                                                        SR Rarity
                                                        1 cardKnightmare Phoenix
                                                        Knightmare Phoenix
                                                        FIRE
                                                        Knightmare Phoenix
                                                        • ATK:

                                                        • 1900

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Right


                                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                        UR Rarity
                                                        1 cardKnightmare Unicorn
                                                        UR Rarity
                                                        1 cardKnightmare Unicorn
                                                        Knightmare Unicorn
                                                        DARK
                                                        Knightmare Unicorn
                                                        • ATK:

                                                        • 2200

                                                        • LINK-3

                                                        Link Arrow:

                                                        Left

                                                        Right

                                                        Bottom


                                                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                        UR Rarity
                                                        1 cardPredaplant Verte Anaconda
                                                        UR Rarity
                                                        1 cardPredaplant Verte Anaconda
                                                        Predaplant Verte Anaconda
                                                        DARK
                                                        Predaplant Verte Anaconda
                                                        • ATK:

                                                        • 500

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                        UR Rarity
                                                        1 cardRelinquished Anima
                                                        UR Rarity
                                                        1 cardRelinquished Anima
                                                        Relinquished Anima
                                                        DARK
                                                        Relinquished Anima
                                                        • ATK:

                                                        • 0

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top


                                                        1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                        UR Rarity
                                                        1 cardUnderworld Goddess of the Closed World
                                                        UR Rarity
                                                        1 cardUnderworld Goddess of the Closed World
                                                        Underworld Goddess of the Closed World
                                                        LIGHT
                                                        Underworld Goddess of the Closed World
                                                        • ATK:

                                                        • 3000

                                                        • LINK-5

                                                        Link Arrow:

                                                        Top

                                                        Top-Right

                                                        Right

                                                        Bottom

                                                        Bottom-Right


                                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.



                                                        GOLDEN LAND Decks in MASTER DUEL








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